> ## Knowledge Base Index
> Fetch the complete knowledge base index at: https://help.redmenta.com/sitemap.xml
> Use this file to discover available pages before exploring further.
> Pure-Markdown content can be obtained by appending a '.md' suffix to the content URLs listed in the sitemap (without the trailing slash).

# What are the worksheet modes? Where can I set the worksheet mode?

## Redmenta offers a variety of worksheet modes. Here's everything you need to know about the Self-learning, Assisted learning and Gamified challenge worksheet modes!

Redmenta offers a variety of worksheet modes that support self- and gamified learning. Redmenta upgrades the traditional assessment model and introduces two progressive worksheet modes: self-learning and gamified challenge.

**Where can you access these worksheet modes?**

To access these settings, go to the **Edit menu** of the worksheet and then click on the **Evaluation Settings** button at the top of the page. These worksheet modes will then appear and you can select the one that best suits your practice.

![](https://storage.crisp.chat/users/helpdesk/website/-/c/a/3/9/ca394fd0b5e4c800/5923e057-3050-428c-8ba8-d87497_oa9hw4.png)

**The different worksheet modes serve different pedagogical purposes:**

1. In the [self-learning mode](https://help.redmenta.com/en/tutorial/what-is-self-learning-worksheet-mode), the student can check if their answers are correct at any time, thus supporting the learning process and practice without pressure;
2. The [gamified challenge mode](https://help.redmenta.com/en/tutorial/what-is-the-gamified-challenge-worksheet-mode) creates an exciting competitive situation where every incorrect answer means minus life for the student so that the challenge is guaranteed;

**Summary of the worksheet modes**

|  | Self-learning | Gamified challenge | Assisted learning |
| --- | --- | --- | --- |
| The pedagogical purpose of the worksheet mode | practice, revision, self-learning | comparison of knowledge, playful practice | Partially assisted study practice |
| Instant feedback number | not limited | as many lives as defined by the teacher | as many hints as defined by the teacher |
| The consequence of an incorrect answer | mistake points | one life minus (when run out of lives, the completion is closed) | none (a hint is deducted when you check the correctness of your answer) |
| Teacher's role in limiting instant feedback | no role, as feedback can be freely requested | determines how many lives students have | determines how many hints students have |
| Do students have to answer all questions? | no, they don’t | yes, they do | yes, they have |
| Do students have to answer all questions correctly? | no, they don’t | yes, they do | no, they don’t |
| Can the worksheet be completed if students run out of instant feedback? | not relevant | no, the worksheet will be submitted when the lives have run out | yes, it can |
| Ranking possibility | by score and mistake points | lives remaining (or how far students got before running out of lives) | hints remaining |
| Example of its use | practice, independent learning - monitoring the learning process (e.g. how much more practice is needed) | during gamified learning and practice: e.g. competition on a given topic, comparison of knowledge | Ideal for exam preparation, when students are expected to have a strong grasp of the material but may benefit from additional guidance or support to reinforce key concepts. |