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What is Redmenta’s AI Chat task type? How can I edit the Chat task type?

Get to know Redmenta's Chat task type! Here we have summarized everything you need to know about editing this kind of task.

Artificial intelligence has many potential uses within Redmenta, helping students to master the curriculum and teachers to make learning processes more efficient without having to spend hours preparing a single worksheet.

On Redmenta, you can find several functions using artificial intelligence (AI). Examples include the task or the worksheet generator, but there are also task types that are specifically AI-focused.

It is important that each message exchane in the AI Chat task costs 1 token!

Click on an AI-powered task type (Chat tasks) that you are most interested in and read the details about it: 

About the types of Chat tasks in general:

With the Chat task type, students can engage in chat conversations with the AI ​​while having fun and playing, learning, practicing or gathering the necessary information for independent learning or problem solving.

There are several versions of Chat. Thus, there are classic games in a modern form, such as String of words, Roleplay, Guess Who, Hangman, but AI chat can also be provided for casual conversation in the worksheets, which you can use to facilitate, for example, gathering information related to an essay assignment.

Start editing this task type by entering the task instruction. Here, clarify exactly what the student's task will be, what kind of game/conversation they will have to have with the AI Chat. You can write the welcome message and decide whether you want the AI or the student to have the last word.

Free Chat


Free Chat is a form of the Chat task type that allows students to talk freely with the AI. This is a perfect way to gather information. Since the number of messages that can be sent is limited (20 times), the student must learn to ask the right questions in order to get as useful information as possible, which for example, needed to write an essay or create a video presentation. With this, the curriculum can be mastered even more effectively, since the students collect the data themselves, based on their own logic. When checking the task, it is precisely this process, and way of thinking that can be looked back and evaluated. Aspects worth considering here are whether the student managed to request useful, relevant and quality information from the AI, whether the questions were logical, whether he/she understood the connections between the question asked and the answer received.

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When editing the Free Chat, enter the instruction, the score and select this element from the chat modes. In the instructions, it is worth specifying what topic the student should ask about, what information he/she will need and why. For example: Talk to the AI ​​and get information about Christopher Columbus! Based on the collected information, write a 150-word essay in the following task, in which you discuss the most important events of his life.

In the instructions, it is also worth highlighting that the student can only use the Chat to collect information, and cannot ask for the solution of related tasks.

Guess Who


Guess Who is another version of the Chat task type, where you can specify the person on whose behalf the AI ​​will respond when the students are texting to it. The identity of the person is unknown to the person filling out, so the goal is nothing more than to guess who they are talking to. In this exercise, you can name historical figures, scientists, poets, writers, etc. Here, the exchange of messages is also limited (20 times), so the student has to ask skillfully in order to figure out the solution in the end. At the beginning, the AI ​​gives two clues to start with, but if you think the task is difficult, you can provide some additional information in the instruction to help guide the student to the solution.

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When editing Guess Who, enter the instruction, the score, then select this item from the chat modes and enter the name of the person that the filler will have to guess. The AI ​​provides two clues at the beginning, but it is worth narrowing down the circle of potential personalities in the instructions as well. For example: Ask questions and find out who I am! The only thing I can tell is that as a scientist, apples are my favorite fruit!

In this way, the student can already narrow the circle by focusing only on scientists with whom the apple is connected in some way. Based on this, you can already ask relevant questions to the AI ​​(solution: Sir Isaac Newton). In this task, the logical connections of the questions and the quality of the obtained information must also be evaluated. Bonus points if the person asking the maximum 5 questions manages to figure out the person of the respondent.

String of words


String of words is a fun game that can be played with the Redmenta AI Chat. But, of course, this also has rules, which also require a certain knowledge of the given topic. The essence of the game is that within a topic (for example:  chemical elements) you must always start the next word with the last letter of the latest word of the game. It is important that the person filling out writes the appropriate words for the topic, otherwise the solution will be incorrect. For example, you cannot write mouse after magnesium, because even though you started with the right letter, you deviated from the topic of chemical elements, since mice do not fit that category. The filler also fails if, after magnesium, he/she writes the word oxygen, since in this case, although it fits the category, it started with the wrong letter. Since magnesium ends in M, the next word must start with M, meaning oxygen is an incorrect answer. Note, that the game has 5 rounds. 

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With this task, you can check students' knowledge of a topic or category in a playful way. When editing, all you have to do is enter the instruction, select String of words from the chat modes, then enter the topic and add the score. It is worth mentioning the topic in the instructions, so that the student already thinks within the given category. For example: Play String of words with the AI ​​by always starting the next round with the last letter of the current word in the topic of chemical elements!

When evaluating, pay attention to whether the person filling out has written words appropriate to the topic, and check whether he/she has started the next round with the last letter of the last word in each case.

Hangman


Hangman is a playful task, which is the modern version of the classic game. The essence of the game is that the AI ​​invents a word within a given topic, which it does not reveal to the person solving the task. It is the task of the person filling out to guess this word by making one guess in each round as to which letter the word may contain. The AI ​​will then tell if it contains that letter, and if so, it also says where exactly. For example, the hit letter is P, which occurs in the following place in the still hidden word: _ PP_ _ (in the example, the solution is apple, which can be easily guessed by guessing more letters). It is important that the filler has a total of 5 lives, meaning only 5 letters that the word does not contain can be guessed. If you run out of lives and you can't guess the word, the task is failed.

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To edit the task, enter the instruction, the score and the topic (for example: fruits). It is worth mentioning the topic in the instructions so that the student can already ask within the given category. For example: Play Hangman with the AI ​​by always asking only one letter within the topic of ‘fruits’ to see if the hidden word contains that particular letter.

This Chat task is mainly for practice and fun. A playful task can help keep the students' attention while they learn about the operation of AI, which plays an increasingly unavoidable role in everyday life. Whether it is gathering information or giving instructions, there are essential competencies for using AI, which should be taught to students from an early age, so that they can use the advantages of technology effectively and ethically in the future.

When editing the task, enter the instruction, the score, select the Hangman element from the chat modes and enter the topic. When evaluating, take into account whether the person filling in managed to figure out the given word, and if so, how many attempts it took to solve the task. 

Custom prompt 


In the Chat task type, you will also find a Custom prompt chat mode. Here you can give precise instructions to the AI ​​in whose person, in what style, and in what tone of voice to answer the filler. For example, you can instruct the AI ​​to impersonate a mad scientist and explorer living in the year 2100, who answers questions with a bit of irritation, but readily.

This task type is a great way to gather inspiration and creative ideas. In this way, the student can gain inspiration by asking the right questions in an interactive way. It is also worth combining this task with other tasks. For example it can be a huge help in the inspiration phase of writing an essay, or it can give you ideas for shaping a particular role, which you then have to act out in a video task.

To edit the task, enter the instruction, the score, select the Custom prompt item from the chat modes, and then give specific instructions to the AI ​​on how to respond to the filler.

custom_p

When giving the instruction, make sure that you formulate the task precisely. It is worth clarifying here who the person solving the task will be talking to (what role the AI ​​will play), for what purpose he is talking to him and what information the filler will need, which will help him/her solve further tasks. For example: You are now going to talk to a mad scientist living in the year 2100. Find out as much as possible about the technologies used in the future! Based on the information provided by the scientist, in the next task you have to make a creative video summary about the 2100s.

When evaluating, take into account the logical connections of the questions asked, the quantity and quality of the information obtained. It is important that message exchanges are limited here as well, you can write a total of 20 times during a conversation, so students should think the questions through.

 

Roleplay

In the Roleplay task type, you can create a custom character for the AI to interact with the student. This task allows the teacher to define the name, personality, and backstory of the role the AI will take on. Once the character is set, the AI will respond to the student in character, creating a unique and engaging learning experience.

For example, you could create a character like Harry Potter, a wizard studying at Hogwarts. You can describe him as bold, adventurous, and a great friend. The student can then "interview" Harry Potter, asking questions about Hogwarts and how he found out he was a wizard. The AI will respond based on the character’s traits, making the conversation both educational and fun.

This task type is excellent for sparking creativity and engaging students in a more interactive way. Students can ask the character questions related to their studies or explore new ideas, gaining inspiration for projects or assignments. It’s also a great way to encourage critical thinking, as students learn to interact with different personas and viewpoints.

To set up a Roleplay task, simply input the character’s name and define their traits. After setting the task, students can engage with the AI, asking questions or seeking advice from the character.